
OpenGL)īasically, it names itself, for example, OpenGL.dll, and Roblox loads the library (depending on the render API in use)Īs far as I’m aware, this doesn’t do anything like injecting code or modifying memory for used ReShade before, never had any issues with it (no kicks, or crashes).

ReShade as far as I know just replaces the render API that’s in use (e.g.
